Knocking out an opponent in the last 10 seconds adds time to the clock
In standard fighting game play, each match has an on-screen timer that counts down as the fight rages on. If it reaches zero, whichever player has the most health at that point will be declared the victor.
In Dragon Ball FighterZ, it looks as though developers are aiming to avoid timeout situations as best they can. In the latest build of the game there exists a mechanic that can add seconds to the clock if certain stipulations are carried out.
In a recent Bandai Namco broadcast from Gamescom, Woolie — of Super Best Friends Play fame and a special guest on the stream — explained how it works.
Basically, if the clock drops below 10 seconds and a character is knocked out, when the next fighter jumps in the clock will be reset back to 10. This means that if there is a KO right at the buzzer, the clock will add 10 seconds back to the clock so that the battle can continue.
Last week, we learned that supers scale much harder when performed in combos than they initially did. With these high-powered attacks dealing less damage, Maximilian — who reported this information — explained that matches in Dragon Ball FighterZ seem to drag on for quite some time.
It will be interesting to see if the damage output remains the same, and in turn, we witness more time out situations in higher level play.